Hello! Have you ever found you've had a small hotspot that you'd like to be 'in front of' another hotspot in a 2D game - say, a peephole on a door for example? The answer is simple - view the scene in 3D space, and adjust the hotspot's position on the z axis! This way, you can make it so that if you hover over the smaller hotspot that is in front, you will be interacting with this hotspot.
Comments