AC has a solution for playing vidoes (using a move texture). Is there a solution how to implement subtitles like having also the Advantage of translations?
I used an ActionList before running the Video, and run this in the Background. For each line i used Dialogue.PlaySpeech and then a pause-time between every line. But that's a huge and very inefficent way to do. Also the Problem is, by skiping the Video the subtitles will continue if i will not check everytime if the Video has been skipped.
Is there a solution for this? Anything planed?
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You can skip the subtitles by using an Active Input (see the Manual's section 2.14) that checks for the same input button that you defined in the Engine: Play movie Action to skip the movie. When the user presses it, run an ActionList that uses the Dialogue: Stop speech and ActionList: Kill (targeting the subtitle ActionLists) Actions to stop the subtitles from playing.
@Charlos: The next update will allow you to play movies without the need for a Material / Mesh, and just play it full-screen. If you choose this option, pausing the game will also pause the movie.