Hi,
on right clicking the inventory item, I want text to appear "as if its a conversation" This tet will be Voice Acted one day.. its the "Voice of the player"
So We right click "the Torch" in Examine slot I fire an action list for the torch
Play Speech. Text appears in the right place.. but NEVER GOES AWAY...
Even if I add a: Menu change State/ turn off menu /Conversation
OR a stop conversation action...
Comments
Please post screens of what you have exactly - the Examine interaction + any changes you might have made to the Menu system.
The only difference here is that the speech (and the ActionList) is set to run in the background, which shouldn't make a difference. Does unchecking one, or both, of those make a difference?
If not, try temporarily replacing your Speech and Menu Managers with those used by the demo game. If things then work, it'll help us to narrow the cause.