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First Person movement

Hi, i have a problems with First Person movement in my game.
Character don't stop when collide to the walls, it's looks weird and cheap.
More of that when character collide to the corners i have 50% chance go thru the walls =(

Maybe you have any solution for this? 
It will be really cool, thank you!

Comments

  • Have you placed Rigidbody components on your characters, and colliders on your walls?  AC doesn't override Unity's Physics system - so your characters are bound by the same movement restrictions as regular Unity objects.
  • Sure i have Rigidbody and colliders.
    Character doesn't stop when collide to the walls, that is a problem.
    I found option"Slow movement near wall colliders", it's great but works only for "walk", not for the "run" =(

  • I'm not quite sure exactly what you mean, then.  Are you talking about the animations continuing to play (but still physically blocked by the walls), or are the characters physically ignoring the wall colliders?

    The "Slow movement" option will reduce your movement speed by whatever amount you set.  You may need to tweak your run speed threshold / mecanim transitions to get it to affect the run animation in the same way.
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