After I've ran a cutscene, how do I return back to the UFPS camera on the player? I can't obviously use that camera as it's not physically in the scene?
It's not a bug - it's exactly the intended behaviour. The fade effects still apply on your UFPS camera, so you have to fade back in (instantly or otherwise) if you want to see the scene again.
This allows you to fade in over time after cutting back to the UFPS camera - just use it as your final Action and don't check "Wait until finish?".
Comments
It's not a bug - it's exactly the intended behaviour. The fade effects still apply on your UFPS camera, so you have to fade back in (instantly or otherwise) if you want to see the scene again.
This allows you to fade in over time after cutting back to the UFPS camera - just use it as your final Action and don't check "Wait until finish?".