After I installed 1.47 my hotspots with more than 1 interaction are not displayed while the sane scene in another PC (with still the previous version) is OK.
I have a Hotspot with a Use and a Talk interactions but the second is not shown.
I check the differences between the setup in one PC (old version AC) and another (with 1.47) and I found the difference was that I don't know why I was using the Demo_SettingsManager instead of my own SettingManager but comparing the two settings they are identical.
I noticed only that in 1.47 the line "Single use Interaction" in the Hotspot(Script) is no longer there.
That option is only visible if your "Interaction method" is set to "Context Sensitive".
This is the case of the Demo game, so it would be invisible if you had that Settings Manager active. You can revert to your own managers after updating by selecting the ManagerPackage file (created by the New Game Wizard and placed in your game's subfolder and clicking "Assign Managers" in it's Inspector.
It could be that there's a "hidden" option that's different between the two. As you know, the Settings Manager shows and hides different options based on your other chosen settings. Those that are hidden shouldn't make a difference, but it could be that a bug is causing this not to be the case with a certain option.
You can see all the options for a Settings Manager by viewing the Inspector of the asset file itself. Click on the asset field at the top of the Settings Manager to ping the asset file in your Project window, then click on the asset file to view it's Inspector.
If you compare the two managers in that way, you should be able to see any "true" differences between the two. See if that sheds any light on what's causing the issue, and let me know what you find - hopefully I can then fix it for you.
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This is the case of the Demo game, so it would be invisible if you had that Settings Manager active. You can revert to your own managers after updating by selecting the ManagerPackage file (created by the New Game Wizard and placed in your game's subfolder and clicking "Assign Managers" in it's Inspector.
You can see all the options for a Settings Manager by viewing the Inspector of the asset file itself. Click on the asset field at the top of the Settings Manager to ping the asset file in your Project window, then click on the asset file to view it's Inspector.
If you compare the two managers in that way, you should be able to see any "true" differences between the two. See if that sheds any light on what's causing the issue, and let me know what you find - hopefully I can then fix it for you.