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Tint mapping problems

Hi i follow the tutorial from the tint mapping. But i have a problem. I use my tint map for the scene (the same thing happen with the demo tint map) and the problem is that only change the alpha channel so i look the character invisible.
Any help?
I made the same stuff of the tutorial and it´s a 2d game.
thanks

Comments

  • I had the same problem but I solved it.

    On the official tutorial, you can read:

    Select [the texture] within Unity, and view it's Inspector window. Change the Texture Type to Advanced, and check Read/Write Enabled. The Tint map will not work with this texture unless we make these changes. Click Apply at the bottom.
    image

    On this image, "Import type" is set on "Lightmap".
    If you set it on "Default", your character won't be invisible and the tint map will work perfectly.

    At least it worked for me!
  • @olivier: Correction made, thank you.
  • edited May 2016
    i have still transparent character with import type "Default"

    image

    image
  • In what version of Unity?  Perhaps a recent change affects this feature.  Have you tried using a different texture?
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