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1.47 bug? Some interactions freeze game when menu is "pause on enable"

edited August 2015 in Engine development
I think this is a bug with the 1.47 update... I can reproduce it consistently like this:

1-Create a fresh AC project (new project, import AC, load 2D demo managers).
2-Open Park scene
3-Change interaction menu setting to "Pause game when enabled"
4-Start game.
5-Select "Tyre swing" hotspot, "look" interaction
6-Action isn't triggered, and the player is now frozen in place.

This doesn't happen with all the interactions, e.g. the bench use/look and tyre swing use work fine.

Is it a bug, or just me? (And sorry for complaining about a bug so quickly after the very nice update!)

Comments

  • I will have to investigate and find out.  Bug reports are always welcomed, thanks for reporting it - and for the detailed steps to reproduce.
  • I will issue out a v1.47a update once a few more bugs have been attended to.

    In the meantime, you can fix this manually by opening PlayerInteraction.cs, and inserting the following from line 746 (pusing the hotspotMovingTo line down beneat it):

    else
    {
      KickStarter.stateHandler.gameState = GameState.Normal;
    }
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