Hello,
I have a little inventory inside a hotspot based interface.
This interface is triggered by player vicinity so I have to set my InventoryBox to "Hotspot Based" (if I set it to default or anything else it won't work...)
I would like this inventory to show every items I'm carrying and not only items that have an interaction with the hotspot (and lunch the standard interaction if needed).
Do I have to manually create interactions for each hotspot/item combination or is there any work around ?
Thx
Comments
I wonder if this thing should be more easily do-able though, so I'll have a think about that.