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When someone walks into a trigger they stop momentarily

So I have people who walk on a path, when they hit trigger a new path is chosen - unfortunately this is obvious because the NPC stops momentarily to a standstill (about 300ms) when they hit it, it looks like theyre walking then slightly stop then walk, any way to avoid this ?

Comments

  • Have you checked in the trigger properties that 'When running' is set to 'Run in background' instead of 'pause gameplay' ?





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