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Equipping something from the inventory menu (in 1st person)

Whats the right way to do this?
Remember in your demo where TinPot picks up a sword? and that he gets it in his hand at the same time as it goes to the inventory?
I kinda want the opposite!
:)
There is a torch in the inventory from the start. IN a 3rd person game (point n click) I guess the default idea is to DRAG the torch from the inventory TO the player, (or anything really.. another character perhaps).
But what if Im running my game as 1st person (Using AC totally now, dumped UFPS for the while) 
Id like to be able to click in the inventory and have the torch be parented to the hand of the player.
At this point, im not sure if Id like to spawn in a complete "arm with torch" model (like in UFPS) or set up an animation to the character I have (but is not seen) with a body mask on the arm, and parent the torch to THAT hand.

The problem I have in concept is, what do I do with objects that I DONT want to hold, and just want to drag to places in the scene, like a key to unlock a door, for example.

Any thoughts on this?








Comments

  • It should just be as you would normally - if the cursor is unlocked, you can select items in the Inventory menu and drop them onto Hotspots.  If you wanted an instant interaction when you click on an item, you'd create and assign a "Use" ActionList asset in it's properties panel - otherwise it'll behave as normal.  There's no difference in the way they behave when in 1st person.
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