Have anyone managed to get a Trigger2D hotspot to work? Whenever the player walks through it I expect the trigger to fire but nothing happens. I use Polygon Collider pathfinding in Unity 2D mode.
Hi @Guran I am having the same problem. I've already started a discussion about it named Player Trigger Animation Hope we can figure it out as soon as possible.
Ah, I didnt realize that you were using a Trigger2D object too. I get "normal" triggers to work (by following video tutorial #3) but I'm not successful with the 2D variant. Will post inspector values and hotspot placement when I'm home.
Here are screenshots of my problem. I've created a Trigger2D object from the scene manager and placed it above my polygon collider navmesh. I've added a Camera Switch action to the trigger. But when the player walks over the trigger nothing happens.
I managed to solve my problem. I hand not updated my player prefab with a Circle Collider 2D, since I created my player when I still worked in the Top Down method. Now the Trigger2D works!
Comments
I am having the same problem.
I've already started a discussion about it named Player Trigger Animation
Hope we can figure it out as soon as possible.
PEACE