I have a crocodile walking around, when he goes down slopes that I define using a path, Id like him body to sort of tilt say 45 degrees so he looks like he is going down the slope. With the ordinary path things following the path dont actually rotate at all so it can look very unnatural at times (and parts of him go through the ground), is there a way around it ? Perhaps it would be cool if the path could take into account the rotation of the node itself somehow.
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It may be possible to add a "tilt rotate" option in a future release, but not at the moment. The only option at the moment would be to use Mecanim to play manually-rotated animations based on the character's vertical movement, which you can output to a float parameter within the NPC / Player inspector of any Mecanim-based character.