So I have a path which is random, has 4 nodes, and on node 1 I have it play a cutscene, this cut scene will play a sound, animate the character, and wait 10 seconds.. then I assume it should go back to the path and continue. But the problem the cut scene is never actually called.
Comments
As is good practice anyway, make a backup of your project first - so you can revert if necessary. Be sure to read the "Upgrade notes" for each update too (i.e. 1.44, 1.45 and 1.46) in the changelog, as this covers any changes you may need to make to your game after updating.
I'll fix this for the next update, but in the meantime, if you want an NPC to both wait and speak when reaching a node, then use an Engine: Pause game Action to do the wait instead.
You could create and audio file of the amount of time you want text to stay, but audio file is empty.
One work around ;p
I couldn't see that bug in my own testing.