Hi there,
Developing and testing my game I have noticed every time I switch to a new camera (I'm using crossfade) The next camera view fills up the memory a little bit more. As I'm making a 2D point and click game I'm changing cameras a lot to move around but after ten or so camera changes the iPad 2 I'm testing on runs out of RAM and crashes the game.
Is there a way to free up memory after the camera has changed to another camera?
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camera and renamed it. Rather than creating a new 2D Camera from the
game editor window?