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Point and Click Trouble

Hi, this is pretty basic, but I have a scene set up using Point and Click (using Tin Pot as the player), and made a path and collider, but I can't seem to get Tin Pot to move to the clicked point.  

BTW, I tried it the scene with Direct movement method, and that worked fine. Since the Point and Click isn't working, I'm assuming it's a problem with my NavMesh?

Here are some things I have in place:

NavMesh prefab under _Navmesh in inspector. 

Tin Pot: Tagged Player  | Layer: Ignore Raycast | Static: None
NavMesh: Untagged | Layer: NavMesh  | Static: Navigation Static
Collider: Untagged |Layer: Default | Static: None

Tin Pot has Paths component still.

NavMesh is baked.

Scene Manager
Pathfinding Method: Mesh Collider
Default NavMehs: Navmesh
Default Playstart: Playerstart
[Nothing else set]

Settings Manager:
Player: Tin Pot
Movement Method: Point and Click
Input: Mouse and Keyboard
Interaction: Context Sensitive (not that there's any interactions set up yet!)

So... I must be missing something, any suggestions? Do I need to do something with the camera (I just threw in a default) or change something in the Project Settings: Input?

Thanks for any/all help!

Comments

  • I should say, I'm using Unity 4.6.5.
  • Okay, nevermind, started over from scratch and seems to be working this time.  Go figure.

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