Maybe this is not an AC question, though, maybe not a bad idea to include a sort of collision in an upcomming update where AC is able to avoid this problem with the collision. I will explain in more detail: when my runSpeed is set to let's say 1 or 2, the Rigidbody can collide without problems into the collision cubes (one is vertical and the other one is horizontal, they cross eachother so they make a square, just like the collision of the 3D demo of AC). However, when the speed of the character (Runspeed) is set to 4 or 6 for example, the character tries to lift the Rigidbody upwards, which is kind of annoying because I dont want a flying character in my game (its just bad collision). What I can do to prevent this is to make a trigger and freeze the Y axis of my character, but I think this is a silly work around for such problem..
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