I'm a new user and following along with the demo video. I've set up the talk to bird part and the player walks to the marker to talk to the bird. However, if I end the conversation and immediately click on bird again, even though the player has already walked to the marker, he walks a little way (~1 step) before starting the conversation (as though the marker had moved a little bit). It seems like he moves each time I start the conversation for about 3 conversations before on the 3rd or 4th conversation is actually on the marker so stops moving to start the conversation again. Each time I click on the birds eye as a reference point to start the conversation to ensure it wasn't something related to where I clicked the collider.
Any thoughts?
I'm running v1.45 on Unity 5.
Comments
I can't actually recreate this myself using the same scene that I made the tutorial with, but try lowering the Destination accuracy slider in the Settings Manager, under Movement settings. This will tell AC that Characters don't have to be quite so close to their intended destination. The default values should be fine, however - have you deviated away from the tutorial at all, e.g. different background scene?
I've since managed to recreate your issue - seems to be related to an update since the tutorial was recorded. I'll have it sorted out for the next update, so you should be able to restore the accuracy back up to 0.9 once it's out. Thanks for letting me know!
The destination accuracy was a red herring - instead, you'll need to raise the acceleration/deceleration values (if deceleration = 0, the acceleration value will be used instead).
In the next release, 2D characters will be more sensitive to these two values - so that the default values will work well for both 2D and 3D characters.