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Problem with 1st person

Hi
I'm using a first person camera attached to a player with mecanim based animations. Everything is setup according to the guide on the website. The problem is that whenever I start walking, the player moves extremely slow, and just glides (no walk animation). After a few seconds of gliding the walk animation kicks in, but it seems as if the player is almost walking in place. When I increase the walk speed scale var the player moves faster, but the animation is the same (kicks in only after a few seconds).

Comments

  • If you're working with Mecanim, then it's likely because the threshold of your transition states is too high.  Your Idle -> Walk transition, for example, may need to check for a lower value of your movement speed.

    If you keep your Player's Animator controller window open when you play, you'll be able to see the movement speed parameter change as you move: it'll accelerate from zero (acceleration is a value you can change in the Player Inspector), up to the "Walk speed" value you've also set in the Inspector.  You may have to tweak these values, or alter the FSM, but that should be all to it.
  • edited May 2015
    If you're working with Mecanim, then it's likely because the threshold of your transition states is too high for the walk speed value you've set.  Your Idle -> Walk transition, for example, may need to check for a lower value of your movement speed.

    If you keep your Player's Animator controller window open when you play, you'll be able to see the movement speed parameter change as you move: it'll accelerate from zero (acceleration is a value you can change in the Player Inspector), up to the "Walk speed" value you've also set in the Inspector.  You may have to tweak these values, or alter the FSM, but that should be all to it.
  • Thank you!
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