I have two questions. Is it possible within adventure creator to prompt players to type in a response and then have a list of things that if they type, something is triggered? I essentially want to have a puzzle involving the player needing to say something and then being brought to the next scene.
If I can't prompt players to type something unique, is it possible to trigger dialogue options through the viewing of other objects and then have these new dialogue options, when selected, teleport the player to the next scene?
I can't program.
Comments
Besides it is highly recommended not to use any keyboard input in any adventure game.
Not only publishers suggest Mouse Only use, but even insist on that. If you want to have your game
published think about it.
Try to use a gameobject instead, such as an item.
Take it from a guy who makes and sells games, even before they are actually completed.
This tutorial should cover what you need. While it's actually to do with entering a player name, it still covers the principles in setting up, and reading from, a text box that the user can type in.
As for dynamic dialogue options: you can use the Dialogue: Toggle option Action within your Cutscenes or Interactions to show and hide options in your Conversations mid-game. You can then have a Engine: Change scene Action run when the user clicks on an option. This tutorial covers what you'll need.
Please post future questions about working with AC in the Technical Q&A forum.