I have a character that has only Left and Right walking animations (not mirrored) which I would like to use for Up/Down too, but I don't know how to map that because you would need to make the game aware of which animation it should use, depending on which direction the character is facing or was previously walking towards. I'd like to know specifically how I could solve that if possible.
I'm not good with code at all but maybe a bool could be applied to left and right animations, though I really don't know how to implement that.
Comments
Have a look at section 3.9 of the manual for more.