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Adjusting character movement with only 2 walk animations

I have a character that has only Left and Right walking animations (not mirrored) which I would like to use for Up/Down too, but I don't know how to map that because you would need to make the game aware of which animation it should use, depending on which direction the character is facing or was previously walking towards. I'd like to know specifically how I could solve that if possible. 
I'm not good with code at all but maybe a bool could be applied to left and right animations, though I really don't know how to implement that.

Comments

  • If you set your Character's Animation engine setting to Sprites Unity Complex, then you can define your character's animation system however you want.  The default 2D engine, Sprites Unity, will limit your directions to zero, four and eight - but Sprites Unity Complex can let you have as many as you like.

    Have a look at section 3.9 of the manual for more.
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