It seems like clicking is stopping the player from walking to a marker. Is there a way to disable this? We disabled this ourselves previously, but I'd like to not have to change AC code for it.
I bring this up because we noticed a lot of players early on would either double-click slow enough to stop walking right away, would click by habit because they are "click happy", or would click somewhere else as they were approaching their destination and we had a trigger at the destination that wouldn't be triggered.
I'm guessing this behavior is part of a different interaction style than our "hotspot-based first person" style, but was left in for first person as an assumption. I was hoping there was a setting for it somewhere, but I'm not finding it.
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