At the moment the ActionVisible member affectChildren only affects the first level of children under the specified object. Would it be possible to make it recursively affect all children on all levels under that object instead? And if the current behavior is still necessary and can't be changed, could the new behavior be added on top of the existing one? affectChildren may change, in that case, from bool to an enum with options like AffectFirstLevelOnly and AffectAllLevels, or something similar. The reason for this request is that I have complex objects in my scene geometry that are composed of many levels and I need a way to easily show and hide the entire hierarchy under such objects.
Thanks!
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