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Custom mesh

edited May 2014 in Technical Q&A
I heard that you need to put collision cube to avoid player from falling and other problems although your model have already mesh in it. What if my model are curvy and other shapes, what should I do? Is there any way to make players detect the mesh without putting a collider manually? Otherwise, that would suck :(

Comments

  • Well, never mind. For some reason, I don't need to put any collider box to make it not go through it. Probably bug before
  • How have Curvy and Adventure Creator been working together for you? I had previously setup some pathfinding in Curvy and am now trying to figure out how to use the animations. I'm not quite there yet, so it might be very simple, just curious if you've crossed that bridge yet. Particularly, wondering about paths with bezier curves.
  • I think you posted that on a wrong discussion
  • Oops, sorry about that. "What if my model are curvy...", I completely misunderstood you. Facepalm X_X
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