For some cases when you want the player to ignore gravity, it means you want them to move around manually, such as for flying or special abilities.
Therefore, it seems like there should be an option to also set kinematic and collider trigger settings when you enable/disable gravity for the player. That way you could switch between a player that walks around with physics and one that flies around and can go through physical objects.
Comments
It seems like the Player: Constrain Action could get quite cluttered, though. Are there any ways to streamline this? Collision and Gravity seem pretty independent, but would you ever want to just change Kinematic by itself?