So I was wondering if is it possible to pick objects from our inventory and drag & drop them on the character so character can interract with it.
Just like in this scene
In which we take a bubble gum and use it on our selves to create a flying bubble gum.
Comments
Well there is a work around for that actually. I 've recently changed my "Interraction Method:" to "Choose hotspot and than Interraction". This will take care of the mouse buttons issue since all the interractions are done with left click.
Later on , change the Interraction Menu at Menu Settings as such that element orientation will "Appaer at Cursor and Freeze". So now once you click on a hotspot, if you add any Interraction to the items, they will appear as options that you can select with your left mouse click.
Just like Monkey Island.
Now the only thing thats missing is to use Items on Character just like the example
Maybe, we can trigger menus simply by clicking on character. Not just Inventory but make character as a whole a hotspot.with different Interractions.
This is really a great idea over all.
Edit: Well adding hotspot script to the character doesnt help :P ehehhe. Chris hope this suggestion wont sound crazy over all.
Idea noted, will have a think.
@2finger: You can disable the Context Menu in WebPlayer builds from the Build Settings.
So any news on whether this is being developed or not?
Can we use items on character?
Also im using "choose hotspot than interaction". Can we also use that on inventory items? (like in Monkey Island)
As for inventory interactions: in your Settings Manager, look for Inventory settings: you can set your Inventory interactions to Multiple. This will make Inventory items require the Interaction menu, when in Choose Hotspot Then Interaction mode.