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Character speech and lip sync-ing

edited May 2014 in Technical Q&A
Hello. I am completing the character and model creation for my game/simulation, and then I will begin the process of orchestrating the dynamics of the game using Adventure Creator. I had a question about setting up character speech in the game. I will be using characters that I created in Poser Pro 2014. I have been going through the tutorials and it said in the section on setting up speech that the program goes through and looks for displayed text. What if you don't want the spoken dialog to be displayed on the screen? Is there a way to manage the lip sync-ing without having the text displayed on the screen? Thanks.


  • Text will only be displayed if there's a Menu set to display it.  Lock off the Subtitles Menu to remove all displayed dialogue text.
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