You have a few options: Cutscenes can be given a start delay time, so that they won't run immediately when called (useful for e.g. a Game Over cutscene - call it as you begin the "pressure scene", and cancel it if the player wins (using the Kill command with the Object: Send message Action).
You can also set ActionLists to run in the background (change the When running field in the Inspector to Play In Background) - this will turn e.g. the Engine: Pause game Action into a delay, rather than a gameplay blocker.
You can also make QTEs, check out the QTE tutorials if you're interested.
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You can also set ActionLists to run in the background (change the When running field in the Inspector to Play In Background) - this will turn e.g. the Engine: Pause game Action into a delay, rather than a gameplay blocker.
You can also make QTEs, check out the QTE tutorials if you're interested.