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Triggering to next level and time combat.

edited March 2015 in Technical Q&A
Hi, 

// i just purchased your asset, which is awesome by the way. I fiddled with it for a day with your tutorials and liked it so far. Thanks so much to put this up for a people like me who have less knowledge in scripting. 

Can i know how to trigger a next level in adventure creator and can u even tell me how to do timed action. For eg: like the combat system in tellate games. before some one kills we should click the weapon. is that possible in adventure creator ??

Thanks in Advance. 


Comments

  • Welcome to the forum, @RajeeshRajee

    You can place Triggers down using the Scene Manager's list of prefabs - it's under the "Logic" section.  Just place one down, covering the area you want it to affect, and set it's action to Engine: Change scene

    If you're referring to QTEs, you can read a couple of tutorials about them here

    You can also make use of the fact that Cutscenes can also be set to run
    in the background (i.e. not block gameplay), which is useful for playing
    background animations while your QTE runs.  Just look for the "When
    running" property" on the top of the Cutscene's Inspector.
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