Is it possible to have the same speech line for multiple objects? Right now if i create a hotspot -> LookAt -> PlayDialogue -> SpeechLine he creates a new line, cause i can not refer to an existing one. Is every line unique? In my case i have lots of stuff with the same speech line, do i have to use multiple audio files (physical copy) for the same line?
Comments
yes, something that came in my mind also, but i'm a bit affraid of doing this, cause i have set up a lot of dialogueSpeech components refering to sound files. Didn't want to mess up the IDs. What makes me a bit unsure is that when you start gathering text, all IDs are refering to a specific scene (you can filter them) - by using an assetList it's not referenced to the scene right?
But i have no control over the ID - Duplicate works only within the same sceen.
For example:
Scene A - Id: 200 - Speaker: Tex - Line: "Hello"
Scene B - Id (not generated yet) - Speaker: Tex - Line: "Hello"
will Combine them? (Id 200)
Using the same text/Speaker will work?
Unity has a problem with copying Actions between scenes, but you might be able to do so if you copy/paste the Action into a temporary ActionList asset first. (So copy scene -> asset -> scene).