I have a lot of NPCs active in a relatively large city, like 50 or something
I have noted that the updates are dragging down my cpu, see screenshot. I was wondering if there is any way to deal with this, I have tried hacking it a little so that people are turned off when not seen, and that updates are bailed out of say 4 out of 5 times. This does speed it up a lot, but I was just wondering if anyone else has any tips. Of course turning them off when they go offscreen means they dont actually move when you arent looking at them (dont blink!) but it does effectively reduce a lot of the cpu time. As you can see 58% is a lot, seems like its more in Unity5 maybe, but I could be dreaming as usual
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