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Moveable Bouncing Away

I have a puzzle in my game where the player has to stack a 'moveable' crate on top of another object with a collider in order to jump over a wall.

Problem is, when you pick up the crate and try to stack it on the object, the crate sometimes bounces wildly out of view, essentially disappearing. Not sure if there is a setting in the Moveable script, or some kind of adjustment required for the colliders. Or, perhaps a mouse input adjustment.

Comments

  • There's so much to Moveables, it's difficult to pin down the source of this.  Draggable and PickUp objects still go by Unity's Physics engine, so it's very often the case that you just need to tinker with Unity's Physics settings and Rigidbody component values until you get the right behaviour.

    There's also a "Max speed" value in the Moveable_Drag / Pickup component that should help limit how quickly an object can move - that might also be something to try lowering.
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