I am seeing a little strange behavior when I load a game.
The player will fall through Scenery Objects. ( Not the Terrain )
I place the "PlayerStart" A tad above the ground ( On the terrain )
Start Game.
Walk up a stair case.
Walk on a wooden cat walk.
Save Game
Quit
Start game and load
I am in fact on the cat walk but the player is to low and ultimately falls to the terrain.
I have tried to place the PlayerStart way up in the air but I still get the same results.
It seems as though the terrain is fully loaded in scene and has collision before the Teleport
to player start occurs. My "Guess" is the other scenery objects are not loaded in scene
before the Teleport to player start is ran, ( I may be way off base with that )
Any suggestions to prevent the falling?
Comments
I am loading the cat walk saved game.
The player "Should" be colliding into the cat walk first, preventing him from dropping to the terrain.
In the cat walk saved game case,
when the player loads the game on the cat walk and falls through He is then stuck forever
resulting in a New Game start.
This falling thing seems to only happen when Using "Load Game" but I havnt had a good deal amount of time this week to fully test things.