Hey there,
I just spent some time populating a menu with buttons of various size, states and placements (and had to do it all over again when I realized I had made them all labels instead of buttons, GAH ha), and I wrote down a few features that I would have liked to have there.
- would it be possible to swap the kind of element after you created it? It would have been convenient to batch-change some labels to buttons while keeping their common settings intact.
- if not, being able to copy menu elements like you can with actions and menus themselves would be a real time-saver.
- the ability to assign a font to the menu itself that applies to all its children instead of specifying the font on each element seperately would be handy if you ever wanted to swap fonts across the whole UI.
- bug: button labels do not wrap their lines based on the size of the element like actual labels do, making the text fall outside the shape.
- bug: button labels are rendered behind the background graphic and the highlight graphic for some reason. fixed in 1.32
- bug: adding a new element to a manually-sized menu resets the specified menu size to some small and seemingly random value. fixed in 1.32
- bug: a menu that is manually sized to cover the whole screen seems to have a one- or two-pixel offset on the left side, revealing the scene background. not a menu-related problem
- implement the newline break functionality for strings in menu labels
Comments
Lucky me
Can't speak for all the suggestions, but certainly the bugs will get fixed ASAP. I'm not sure about the two-pixel offset bug, however. Seems to be an Editor-only issue for me - does the error persist for you in Built games?
@Harkenin: I'm sorry, but I don't understand what you mean by "selected". Please elaborate.
The thing I've always said about menus is that, no matter how much dev work goes into it, it'll never be good enough to cater for everyone, so you should be aware that custom (simple, though!) scripting is the way to get what you want when it comes to particularly complex menus.
@Chris, that's a great suggestion. I'll try toggle option ofcourse. But, still this "feature" would be usefull for normal buttons as well. Considering we have a "click sound". The Click Sound basicly does what im asking in audio. If we could add a "click texture" it would be a more compleate feedback all together.
I'll try to find custom script to do this, if i can manage it , will share it at "extending the editor"
by the way, it should go without saying that AC is already a terrific tool. This little requests are in no way undermines the ease AC's provides to non coders .. So many thanks yet again to Chris.