I have followed the tuts with regard to using the demo model (robot) and seem to be hitting a brickwall. For some reason, the model is still in the t-pose when the game starts and none of the animations seem to be recognized in the game.
I have even imported another model using iclone and 3dmax exported as fbx file with geometry and animations included, but these exhibit the same problem. They animate fine in the preview window, but not when I run the game. Any suggestions would be welcome. Thanks
Comments
Ramping up the deceleration value to a high value (e.g. 100) should cause the character to stop instantly. Is the problem instead that they don't stop close enough to their target? You can modify the "closeness factor" with the Destination accuracy slider in the Settings Manager.
Hidden object games can be made with AC, but you'll want to make heavy use of parameters to avoid repetitive tasks. Parameters can be used to make "generic" ActionLists that perform common tasks. In a HO game, you could make such a list that runs whenever an object is clicked on: one which removes the sprite from the scene, disables it's associated Hotspot, remove an item from your inventory (assuming your inventory is used to show "objects to find"), and even add a score.
A tutorial that covers the basics of parameters can be found here.
You can use the Menu: Change state Action to enable Menus whenever you like. If the Menu's Appear type is set to Manual, you'll have to use this Action to turn it on and off. Otherwise, you can lock/unlock it to prevent it from showing when it's own "rules" would enable it.