Heyo,
I've built a little system that puts a notifications badge on a button in my UI, much like how it looks on an iPhone. When I click the button (called Dossier Button) to open the associated menu (called Dossier), I want to clear the badge.
In the script that governs the Dossier menu, it has this:
	AC.MenuLabel notifier;
	void Start() {
		notifier = (AC.MenuLabel) PlayerMenus.GetElementWithName("Dossier Button", "Notifications badge");
	}
	void Update() {
		//see whether there are any notifications, and if so, display the badge
		string notifications = GameObject.FindWithTag(Tags.persistentEngine).GetComponent<RuntimeVariables>().GetVarValue(0);
		if (notifications != "0") {
			notifier.isVisible = true;
		}
		else {
			notifier.isVisible = false;
		}
	}
This works perfectly when I modify the value from the AC Variables menu. However, it does not work when I call it from the Menusystem.cs like this:
	public static void OnMenuEnable (Menu _menu)  	{
			if (_menu.title == "Dossier") {
				//clear the notifications badge
				GameObject.FindWithTag(Tags.persistentEngine).GetComponent<RuntimeVariables>().SetValue(0, "0");
			}
Turning the badge off manually in the same code block does nothing either. Any idea why that is?
Comments
Word of warning: 1.32 changes the syntax slightly for setting/getting variables. Your new code would be:
GlobalVariables.GetBooleanValue (0)
and
GlobalVariable.SetBooleanValue (0, false);