Hello! I just started learning how to use Adventure Creator yesterday, to use for the development of
The Train Hopper. I have setup a 2d scene and 2d character, and everything for the most part is working fine, but occasionally the player makes odd decisions to get to where he needs to go.
This video shows an example of what I mean. Though, it doesn't only happen in that spot.
This is really bugging me, so I figured maybe somebody here could help.
Here is an image of my navmesh.
Comments
If a player is not on the NavMesh when pathfinding begins, AC will start the path from the vertex he's nearest to - in this case, it's by the rock. I shall look into a smarter solution for 1.42 - in the meantime you might get better results by placing one or two vertices along the wider polygon edges, to break them up into shorter edges.