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Player stop walking

When I release all movement keys my player still moves . Like hes on ice.
Im watching the player script and I see the Lock Position boxes all get checked
after a few seconds after i release the keys.

Im sure its something I changed but Im not sure what it was.

How do I set things so when I release the movement keys the player stops in his tracks?
Using First Person.

Comments

  • Can anyone explain to me why my player keeps walking forward for a few seconds after
    I release all movement keys?

    If I was in a car using motion/velocity I can see why the mass would need to "slow" down after
    time, but a human does not need to lose velocity in order to stop walking.

    I have tried messing with the rigidbody settings . Nothing is working out.

    I did see the "Freeze when Idle" bool in the Player script. A tad misleading.
    Check that box and the position does get locked but after the player stops
    gliding forward about a foot or two.

    I have also changed the Acceleration to 1 and   deceleration to 1000
    same out come. Player still rolls forward.

    Wouldnt you assume when you want to walking you freeze in that location?
    Maybe Im missing something
  • @rgdyman It is a good idea when finding a solution to a problem to share the solution with the rest of the community :)
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