Currently, you can only parameterise the the object to transform, and the Marker you're transforming to. Set the transform's type to "Copy Marker" - you can then choose which Marker is referenced with a param.
I might be looking at this wrong or simply tackling what Im doing all wrong.
I made an ActionList "Doors" Using the Transform will rotate the door open / close. I did try out the Tracks but using the mouse to swing it was a tad clumsy. So I moved onto Transform
Each door will need to be rotated either 90, -90.. and so on. But in the ActionList I have now way to grab the direction for a unique object. I may need to hash out a new Action myself in order to get what Im after.
Comments
I made an ActionList "Doors"
Using the Transform will rotate the door open / close.
I did try out the Tracks but using the mouse to swing it was a tad clumsy. So I moved onto Transform
Each door will need to be rotated either 90, -90.. and so on.
But in the ActionList I have now way to grab the direction for a unique object.
I may need to hash out a new Action myself in order to get what Im after.