I must be missing something here.
I have a desk prefab with a Hotspot using an event.
But the script Im building in the prefab is not saving itself.
let me explain the best I can in hopes I'm just missing a step:
Place desk in game, position 0,0,0
Place Hotspot
Place interaction
Add some events in the new interaction.
Parent everything to the Main desk so its easy to drop a new one in later
I drag the prefab into the scen and see that everything is good besides the script events are all to default. Meaning I now need to redo each time I want to drop in a new desk.
Is there a way we can design a desk to be interactive in a prefab ?
Comments
Your Hotspot can then reference this asset file, instead of the usual Interaction object in a scene. Just change the "Interaction source" setting in it's Inspector from "In Scene" to "Asset File".