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Break Object with throw object

is there a tutorial on how to pick an object up and when thrown at another object the idle object breaks leaving the player a way to walk through?

I have the rock picked up and throwing, just need some connections to be made.
I tried a Trigger but you didnt "Have" to throw the rock all u had to do was place the rock ever so gently into the trigger. Im in need of some momentum and weight.

Example : Passage is blocked by some wood crates, you need to throw a heavy enough rock at the crates in order for the crates to smash up allowing the passageway unblocked

Comments

  • You'd need a custom script (or perhaps a PlayMaker FSM would do it).  Basically you want to check for the Rock's Rigidbody velocity.  If it's above a certain magnitude, then let the obstacle break.
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