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Sprites Unity Complex: Character:Animate

Calling a custom animation with Character:Animate does not seem to work with a player script assigned as Sprites Unity Complex. I instead have to use Object:Animate and specifically select the Sprites Unity Complex engine and reference the animator on the character for it to work. Is this a bug or working as intended?

Unity v4.6
AC v1.41a

Comments

  • It should work - you've set the Method to "Play Custom"?

    Please post a shot of the two Actions - it'll help to figure out.
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