I would like to implement a dynamic hint sytem in my game, which is pretty much standard in adventure games these days. First I just created a Button which opens a "hint book" with hints to all puzzles in the gam.
But now I am wondering how to realize a system based on the player's progress to just tell him what to do next. I was thinking about setting giving each puzzle a variable which will be set to true after solving - but I am not sure if this is the most efficient way or how to change the contents of my hint book at runtime.
Anybody else maybe working on that feature?
THX!
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