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Version 1.41 - Unity UI integration, ActionList Editor improvements, Cinema Director support

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  • @wrongtarget: They do for me.  Steps to recreate?
  • I just go into any interaction or ActionListAsset, add a couple of actions, disable one, press Action List Editor, and in the action list editor there is no visual indication of the action being disabled.
    image

  • I see - I thought you were referring to disabling them in the Actions Manager.

    I will see if I can add some kind of visual indicator, but the "disable" feature was made before the node system and is now rather redundant.  If you work in the node editor, and wish to disable an Action, it's strongly recommended that you simply re-wire it instead.
  • I think it would be nice that indicator, just in case. It's easy to focus on the node editor, forget that something is disabled in the normal view and get lost as to why an action is not being executed. Cheers!
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