My first post, and I m afraid it`s a problem-issue.
I run the newest unity-version (4.6.1), the newest Adventure Creator 1.40b and the newest UFPS (v 1.4.9).
The whole night I ve been trying to merge both but it wont work for me.
I exactly followed the steps in the tutorial (tut for third party products/ufps), but nothing.
First the game was breaking at the start, going into pause mode.
Then I reinstalled all (incl. Unity), made several new projects, changing the chronology of the installations of the both assets, but nothing helped.
During that I experienced multiple errors, reaching from "no X axis for mouseinput" to "gameengine is not defined???".
When I just start unity, with only ufps and ac checked for startup, i immediately get this
MuscleClip 'StandIdleTwoHand' conversion warning: 'Pelvis/Spine1' is between humanoid transforms and has rotation animation. This might lower retargeting quality.
Ok, thats just a yellow sign warning...
Then, when I try to start the game editor (as suggested in the tutorial), it wont show up and I get 999+ of these errors:
UnityException: Tag: GameEngine is not defined!
UnityEngine.GameObject.FindWithTag (System.String tag) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/UnityEngineGameObject.cs:464)
AC.SceneManager.ShowGUI () (at Assets/AdventureCreator/Scripts/Managers/SceneManager.cs:58)
AdventureCreator.OnGUI () (at Assets/AdventureCreator/Scripts/Managers/Editor/AdventureCreator.cs:119)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Help me I m totally stuck!
ps: English is not my native language, sorry
Comments
To help separating errors with AC vs errors with UFPS, I would recommend removing UFPS for now, and concentrate on installing AC first. Once that is working properly, then move onto UFPS.