The Inventory: check selected action doesn't seem to be working correctly. I have it currently set up in an unhandled inventory-use-on-hotspot action list, and when testing it with the appropriate item, it will always come back false.
Could this be due to the fact that this item is being used on the hotspot to initiate this action list? Does that "deselect" the inventory item?
Thanks as always.
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You can set up an unhandled interaction per-Inventory item, don't forget - not just the "global" ones at the top of the Inventory Manager.
Again, just to reiterate, my game settings are "Choose interaction then hotspot" and "Multiple" for inventory interactions, and I want a way to define per-inventory item unhandled interactions. As far as I can tell there is still no way to do that.
Look in your Settings Manager: there should be a checkbox called Select item if Interaction is unhanded? Check it, and you'll be able to choose which Interaction type selects the Item.