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Switch Camera

In a cutscene, I use 'Switch Camera' to cut to an overhead view.  At first, it looked like it wasn't working at all until I added in a transition time.  However, as a soon as the camera gets to the new switch position, it immediately reverts to the old position. 

 Is there a way to get the camera to hold position (until I tell it to revert)?

Comments

  • I'm familiar with game engine- pause engine, but I want to give the player time to inspect and click around in the different view.  I'd like there to ultimately have something like a button click to exit one view to another.
  • What's your movement method?  If you're making a First Person game, you can only switch to another camera if you make it a cutscene (i.e. Pause the game for any length of time after the switch)
  • 2finger,  that is extremely helpful; thank you.  I've attempted to implement this; I'll see if it works when the first part of my problem is solved.

    Chris, I am using First Person.  The cutscene should happen when the player clicks on an object.  Because it looks like I can't call a cutscene from a Hotspot Interaction, I call another interaction from there which calls the overhead camera cutscene.  

    The interaction doesn't actually need to do anything but call the cutscene so currently the interaction's first action is to play dialogue "TEST".  The cutscene is then called.

    The cutscene properties are set to "Pause Gameplay" and "Is skippable" is checked.  
    Action 0: "Camera Switch" with a transition time of 2.  
    Action 1: "Change state", TurnOnMenu 'Back'  (thank you 2finger for this)

    Strangely, if I run as above, I only get the "TEST" dialogue, no camera switch, and the back arrow.

    Even stranger, I I run as above but add in another "TEST" dialogue as Action 2 in my cutscene, the camera does cut, but as soon as it arrives at its destination, it returns to the first person cam.
  • So I've fixed this, but unfortunately I'm not really sure how.

    I accidentally deleted all of my managers and had to recreate them from scratch.  Afterwards, my switch camera worked.  I'm guessing that this had something to do with how the player was set up.  Currently, I do not have any player set.
  • Let me know if this comes back once you add your player back in.
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