Hi there...
I'm a hobbyist game maker and I want to make a
Adventure Game for my next hobby project. I have been looking at a bunch
of engines and this one looks like it could be really cool. The thing
is that I wish to have a old school text interface, where the player
types commands instead of using mouse clicks .. say Space Quest 1 or
Kings Quest 1 are pretty famous examples.
Now I understand that
this plugin might not have a text phraser, I have already created one
that serves me when I was making a pure text adventure that just ran in
the console. I was just wondering if this engine has the ability to take
text commands.
Is there any precedence in this plugin design to accommodate text input to send commands?
Thanks in advance
--A4L
Comments
It's simple enough to write a custom script that reads the box's contents - from there it's yours to do what you will.
The functionality of the "menu box" would need to be called though the keyboard as well. pressing any key should start you typing... so "a" should open the text input window with "a" already printed in it. Up Arrow should open the text box with the last command. (I plan to have a small array storing the last 10 or so strings entered by the user) .. and that is about it.
This dose look promising though.
As for the enter key - the Input box has a property that links the key to a button. The button will be "clicked" when the enter key is pressed, but the button doesn't even need to be visible - it can be used simply for handling the enter key.