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Global Dialogue system

edited November 2014 in Technical Q&A
Hi


I have new question. Can i make in AC a Global Dialogue system  ? I mean a system where one dialogue affect to another in next scene.  ( like in the tell tale games ) or can I connect a dialogu with some action ? For example if I wlil chose option a in conversation  NPC wlil give ma a sword or IF I will choose option b he will give ma a shield etc


Thanks For help !
Greg

Comments

  • You'd have to use Global Variables to store your player's choices.

    Going with your example, create a new "String" variable in the Variables Manager, and name it "Chosen item".  In Dialog Option "a", insert a Variable: Set Action that sets this variable's value to "sword".  In Dialog Option "b", insert another such Action that sets the value to "shield".

    Then in the other scene, use a pair of Variable: Check Actions when the player receives the item.  If it's value is "sword", give the sword, etc.  It's easier to use the ActionList Editor window for this.
  • Thanks For help!
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