Hi
I have new question. Can i make in AC a Global Dialogue system ? I mean a system where one dialogue affect to another in next scene. ( like in the tell tale games ) or can I connect a dialogu with some action ? For example if I wlil chose option a in conversation NPC wlil give ma a sword or IF I will choose option b he will give ma a shield etc
Thanks For help !
Greg
Comments
Going with your example, create a new "String" variable in the Variables Manager, and name it "Chosen item". In Dialog Option "a", insert a Variable: Set Action that sets this variable's value to "sword". In Dialog Option "b", insert another such Action that sets the value to "shield".
Then in the other scene, use a pair of Variable: Check Actions when the player receives the item. If it's value is "sword", give the sword, etc. It's easier to use the ActionList Editor window for this.