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ActionList Asset empties on Play

I'm having the following bug. 
If the Actions source of a cutscene is an asset file, on play, the Asset  file will empty all of it's content (actions and settings), effectively rendering the cutscene useless. 
This doesn't happen if the actions source is "in Scene" instead.
Anybody can reproduce this?

Comments

  • From your description, I can't tell if this is you're seeing it work as intended or not.  When you set the Source to Asset File, it's own Actions will be ignored.  The Actions will be taken from the referenced asset file, but only at runtime.  This feature is to make it easier to work on group projects, where you want to build all your ActionLists up in assets, and plug them into the scene more quickly.

    Are you saying that the asset file itself has it's Actions removed?
  • Yes @ChrisIceBox, that's what I meant. 
    The actions are removed from the asset file itself. 
  • edited November 2014
    I'm having trouble seeing how that can be happening.  The code doesn't manipulate the asset itself - merely "downloads" them from the asset to the cutscene when the game begins.

    Could you provide a step-by-step account on how to recreate this?  Also, what's your platform?
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